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What is a «horned»?

To figure out the genre, first you need to understand where it came from and why in all the “cuckaps” of the Rouge is a rouge, and why are they called “Rogalik” in general.

To do this, delve into history.

Direct history

It all began in 1980 with the advent of a game that is an uncomplicated name, Rouge. The essence was as simple as the name. There is a dungeon, there are enemies, there are lut.

Pass the dungeon, kill enemies, gather. Easy to be simple.

And now, in fact, the very history of the appearance.

Now there will be some notes from the memories of Glenna R. Hitchman with my comments.

In ancient times, in 1980, the power of computers left much to be desired. However, even then there were games, albeit textual, but games!

And so, two students from the city of Santa Cruz, in the state of California, received at their disposal the adventure text game, where the computer displayed the text and invited the user to make a choice, for example, “go north” or “go south”. At the same time, at the University of California in Berkeley (U.C.Berkeley) a student named Ken Arnold created a library of procedures, which allowed the programs to “choose a direction with a cursor”;This meant that the programs could move the character in certain directions along the computer screen. This was still not real “graphics”, but now it has become possible to use letters, numbers and symbols, imitating pictures. The library of software procedures was called «Spell».

Having received this set https://winzter-casino.uk/ of “spells”, two ambitious and creative guy wanted to make their adventure game, which would not be driven into the line of linear passage from point to point. They decided that the game would be called «Rouge» and will create unique dungeons itself. «Rogue» was supposed to be such as to «surprise the creators themselves».

Having developed the initial version, Michael decided to take it to the same university where the “spells” appeared and share the idea with their creator. So, the game moved from Santa Cruz to Berkeley and things went in the way. The game was built into UNIX BSD (a kind of operating system) and Rogue went hand. In the next three years, the game has gained unprecedented popularity.

And now about gameplay. The purpose of the game was as follows: to get the amulet of Jendor, which was at the lower level of the dungeon, and then return back to the surface.

Simple and clear, if not for the random generation of loot, rooms of the dungeon and enemies. By the way about enemies, the lower the hero descends, the stronger they are. Also, the obstacle was that in the event of the death of the character, all the property obtained by overwhelming labor was lost, and the game began again. These are the key facts that you need to know about the game and the genres that it gave rise to.

We will fix, the random generation of the dungeons, enemies who become stronger with each level, loss means that the game will have to start again. Oh yes, I forgot to mention a very important fact, the game should be step by step, that is, the player makes a move, then the dungeon reacts to his action. That is, enemies also move or attack.

So, I introduced it, now directly about the genres of «Roguelike» and «Roguelite».

ROGELIKE

In 2008, in order for the game to be considered the Roguelike genre, it should have passed through key factors separating it from other genres, namely:

The game should contain “permanent death”, not allowing the player to continue passing after the death of the character;

The game should have a single mode and a single set of teams for all game situations, avoiding any additional menu, puzzle or mini-game;

The game should be given to the player not some single linear path, but freedom with many passage options;

In the future, this concept will be criticized, but do not discard it from accounts.

Rogue made a real splash among players and programmers, which entailed the appearance of the Roguelike genre.

In general, games that are under the proud name «Roguelike» are not roughly tied to the criteria specified above, but try to follow them. In fact, these games are a mixture of genres, which is based on «Rogue». Based on the foregoing, it is wrong to call them «Roguelike», for this its name «Roguelite» appeared.

ROGELITE

And now about the roguelike genre, Roguelite. Which is now right now. As an inheritance from Roguelike, there were a couple of points, namely permanent death and random generation of dungeons. This is mainly. But there are also projects that include almost all Roguelike criteria.

In Roguelite, the flight of fantasies of developers to disgrace is wide: the game may be step -by -step, or maybe not to be step -by -step, maybe a platformer, or maybe a first -person shooter. Even RPG-component is added, in the face of pumping. Therefore, everyone will be able to find a “horned” to their liking. And it is for this that I love this genre with all my heart and about a couple of games that most severely sunk into the soul, I will definitely write in the future.

Perhaps my small article turned out to be crooked and chaotic, all the same, for the first time I write. Yes, and there are a million statues, but I wanted to share this and plan to share in the future!

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Mié Ago 20 , 2025
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